Sunday, August 17, 2008

...A Galaxy Far Far Away


Gene Roddenberry............. George Lucas

Captain Kirk .................Luke Skywalker


It behooves me to remind that this blog is about Star TREK, not Star WARS. However, one of the reasons AOL Star Trek Simming Sucks is because of the many individuals, unfortunately a good portion of them being COs that don't know the difference between the two.

The Star Trek and Star Wars universes are two separate places. And while there have been, are and will be Sims that combine the two, a Star Trek Sim is not a Star Wars Sim. There are the technological considerations to be sure. Star Wars is rediscovering technology from earlier incarnations, and doesn't use photon torpedoes. But the real problem is GMs/COs who don't know and don't police use of subject matter for themselves and for others. This leads to a confusing hodge-podge as the attempt is made to assume these two universes and their technologies co-exist. Often this is done less than masterfully.

Star Wars GMs/COs think that because they are whiz kids at Star Wars that Star Trek should be no problem. Many of these individuals don't know the difference between a "senator" and a "councilor." Star Trek uses a governing body called the "Federation Council." While Star Wars utilizes a "Senate" and "Senators."

This lack of knowledge of the subject matter sends Simmers and Sims spinning off in all directions, leaving loyal Trekkers confused at best. After all, they signed onto the Sim to play in the Star Trek Universe, not the Star Wars universe. However, never let it be said that COs/GMs are not opportunists as well. recruiting is, after all a full time job. Many of these individuals switch to a Star Trek Sim from Star Wars as it is a more popular genre in the AOL Live Sim Community (at least for the past 10 years it has been.). This only does a disservice to the Simmers and the Star Trek genre itself.

I am not on any game company's payroll. But for over 20 years now, Paramount has awarded a license to such companies to put out the "Star Trek Role Playing Game." Several companies have had the license since it first came out. But what the RPG has always done is come up with sourcebooks. These sourcebooks, generally used for D&D type roleplayers, but adaptable for any genre, provide a framework.

These sourcebooks always provide good information, basic information and updated (creative) information. They are an excellent resource and are licensed by Paramount Studios, who own the rights to Star Trek. They are officially licensed for RP use. It is a shame how many actually seek out these resources. It is an even worse shame how many COs/GMs/ have no idea, or simply don't care that these sourcebooks exist. That does a great disservice to Simmers.

Bottom line, for COs/GMs especially, but also for players. If you are going to Sim in the Star Trek universe, take the time to learn the Star Trek universe. Study. Read. Research. Plan.

And if you want to run a Star Wars Sim, then go for it. But don't masquerade as a Star Trek Sim.

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